Pyramid Sim 2
A downloadable game for Windows
Pyramid Sim 2 is an accurate walking simulator of the Great Pyramid of Giza.
Features
- Khufu, Khafre, Menkaure, three Queens' pyramids, and the Sphinx.
- Accurate pyramid complex size, orientation, and distance.
- Accurate size interior passages and chambers of the Khufu pyramid.
- The Transparent Khufu level lets you see the inside in a way that is impossible in real life.
- Third or first person mode.
- Levels: Pyramid Complex, Transparent Khufu
- Music changes inside Khufu Pyramid.
What's New
- Every Khufu pyramid mesh was redesigned.
- Climbable Khufu pyramid
- Climbable Sphinx
- Transparent Khufu Level
- Subterranean Pit
- Subterranean Dead-end Corridor
- King's Chamber Air Shafts
- Queen's Chamber Horizontal Passage
- Queen's Chamber Notch
- Queen's Chamber Air Shafts
- Grand Gallery Corbel walls
What's New Full List
- Updated game to Unreal Engine 5.4.
- Added sound control to background sound.
- Updated sound control for music.
- Updated menu control.
- Added new materials.
- Music changes inside Khufu Pyramid.
- New Mesh Pyramid.
- New Mesh Descending Passage.
- New Mesh Descending Passage Roof Top.
- New Mesh Descending Passage Roof Bottom.
- New Mesh Subterranean Chamber Entrance.
- New Mesh Subterranean Chamber.
- New Mesh Subterranean Chamber Pit.
- New Mesh Subterranean Chamber Dead-end Corridor.
- New Mesh Ascending Passage, Horizontal Passage.
- New Mesh Ascending Passage Roof.
- New Mesh Queen's Chamber, Notch, Air Shafts.
- New Mesh Grand Gallery.
- New Mesh King's Chamber Ante Chamber.
- New Mesh King's Chamber, Air Shafts.
- New Mesh Sphinx.
Pyramid Sim 3 Features
Below are some possible new features for Pyramid Sim 3. What features would you like to see in Pyramid Sim 3?
- Add a speed run game.
- Add internal structure for Khafre pyramid.
- Add real roads and other structures to the map.
- Update Sphinx to look more realistic.
- Fix pyramid corners to make them walkable.
- Add fire to torch for character.
- Add Well Shaft & Grotto.
- Add Robbers Tunnel.
- Add New Chamber.
Khufu Pyramid Interior Features
Area | Item | Included |
Pyramid | Yes | |
Entrance | Original | Yes |
Entrance | New Chamber | |
Entrance | Robbers Tunnel | |
Descending Passage | Yes | |
Descending Passage | Ground Floor | Yes |
Subterranean Chamber | Yes | |
Subterranean Chamber | Dead-end Corridor | New |
Subterranean Chamber | Pit | New |
Ascending Passage | Point of Intersection | Yes |
Ascending Passage | Yes | |
Ascending Passage | Grand Gallery with Corbel Walls | New |
Well Shaft | ||
Well Shaft | Grotto | |
Queen's Chamber | Horizontal Passage | Yes |
Queen's Chamber | Drop Off | Yes |
Queen's Chamber | Yes | |
Queen's Chamber | Air Shafts | New |
Queen's Chamber | Notch | New |
King's Chamber | Ante Chamber | Yes |
King's Chamber | Yes | |
King's Chamber | Air Shafts | New |
King's Chamber | Sarcophagus | Yes |
Game Menu
Menu | Esc |
Menu | Shift + Esc |
Background Sound (Stop, Start) | Ctrl + [ |
Music (Stop, Start) | Ctrl + ] |
Player Menu
Move (forward/left [strafe]/backward/right [strafe]) | W/A/S/D |
Look (left/right) | Mouse |
Jump | Space |
Crouch | Left Alt |
Roll | 2x Left Alt |
Sprint | Left Shift |
Walk | Left Ctrl |
Aim | Right Mouse Button |
Menu + Select | Q + Mouse Wheel |
Rotation mode | 1, 2 |
Change Camera Shoulder | Tap C |
Change Camera Third/First person | Hold C |
Ragdoll | X |
Mesh | M |
HUD | Tab |
Measurements
Pyramid | Height Initially: (146.6 m; 481 feet) Base: (230.3 m; 755.6 ft) |
Descending Passage | |
Descending Passage Roof Top | |
Descending Passage Roof Bottom | |
Subterranean Chamber Entrance | |
Subterranean Chamber | North-South: (8.4 m; 27.5 ft) East-West: (14.1 m; 46.4 ft) Height: (4 m; 13 ft) |
Subterranean Chamber Pit | |
Subterranean Chamber Dead-end Corridor | |
Ascending Passage, Horizontal Passage | |
Ascending Passage Roof | |
Queen's Chamber, Notch, Air Shafts | North-South: (5.2 m; 17.2 ft) East-West: (5.8 m; 18.9 ft) Roof Apex: (6.3 m; 20.6 ft) |
Queen's Chamber, Air Shafts | |
Queen's Chamber, Notch | Niche: (4.7 m; 15.5 ft) Niche Depth Original: (1.0 m; 3.4 ft) |
Grand Gallery | |
King's Chamber Ante Chamber | |
King's Chamber | North-South (5.2 m; 17.2 ft) East-West (10.5 m; 34.4 ft) Ceiling: (5.8 m; 19.0 ft) |
King's Chamber, Air Shafts | |
Sphinx | Width: 19.0 m Depth: 73.0 m Height: 20.0 m |
Notes
- I plan to do a VR version in the future.
- You are welcome to post game play video on social networks.
- In third-person mode the camera sometimes clips on narrow passages but first-person mode does not clip as much. This is a free game so I don't have time to try and fix this.
- My 24th game.
Land topography
I tried to get an actual height map of the area, but couldn't get it to work, so I estimated land topography. It does not make much difference to the game experience because the land in this area is mostly flat anyway.
Sphinx
I added the Sphinx so you can see the size and location. It was too much work to make it realistic so I made it a block model that is climbable.
Buildings
The buildings and race track don't exist at the real pyramid complex but were left in from the original map for atmosphere.
There are some real structures at the pyramid complex such as a Road, Causeway, Boat pit, Funeral Temple, Cemetery, Builders' quarters. I might add some of these real structures in future versions.
Stone Blocks
The great pyramid has an estimated 2.3 million stone blocks so it would be impossible for me to manually recreate each block of the pyramid; therefore, I used materials to approximate the look. The stone material I used looks too rough because much of the inside looks more smooth like cement.
There are some proprietary data scans of the pyramids but I don't have access to that data.
Subterranean Pit
I was confused about how deep the pit is.
I made the first square hole 2 meters by 3 meters deep. I made the second square hole 1.5 meters by 12 meters deep. I extended the first hole by 1 meter because of the thickness of the floor so the total depth is 16 meters.
https://en.wikipedia.org/wiki/Great_Pyramid_of_Giza#Subterranean_Chamber
Subterranean Dead-end Corridor
- The length is 11 m (36 ft) plus 5.4 m (18 ft). I used 16 meters plus the 1 meter wall will be a total of 17 meters long which is 0.6 meters more than 16.4 meters.
- The hole size is 0.75 m (2.5 ft) squared. I used 1 meter wide by 1.25 meter high because this is the minimum size for the character to fit while crouching.
https://en.wikipedia.org/wiki/Great_Pyramid_of_Giza#Subterranean_Chamber
Known Inaccuracies
Item | IS | SHOULD BE | Status |
Passageways | Stairs | No stairs | Note 1 |
Original Entrance side | South | North | Note 2 |
Descending Slope | -26.0° | 26.523056° | Note 3 |
Ascending Slope | 27.62° | 26.041667° and 26.277778° grand gallery |
- I used stairs but the real pyramid has no stairs.
- I have the entrance on the south side but it is on the north side on the real pyramid. I could easily change it and put the entrance on the north face if I wanted to but I put the entrance on the south because the character starts on the south side going north. Once you are inside you can't tell the difference.
- The slope is slightly off but you can't tell the difference.
- To make it simple I just used one slope instead of two and you can't tell the difference.
History
V1.0
- 6-15-2024
- Known Bugs: None
Technical
- Unreal Engine Version 5.4
Design
- The inside of the great pyramid was designed using the Unreal Engine 5 modeling tool.
Assets
- Epic Games Vehicle Game
- Advanced Locomotion System
- Realistic Rendering (Ceiling Light Fixture)
- Starter Content (Materials, Rock Mesh)
Updated | 24 days ago |
Status | Released |
Platforms | Windows |
Author | bradcodetips |
Genre | Simulation |
Made with | Unreal Engine |
Tags | 3D, First-Person, Third Person, Unreal Engine, Walking simulator |
Average session | About an hour |
Inputs | Keyboard, Mouse |
Download
Install instructions
Download the ZIP file, unzip, and run the EXE file. No install is required.
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